![]() ![]() Now you will have a solution with a single Monogame project in it without having to use the full Visual Studio IDE. Then, you can create a folder with a solution file and a project like the following: mkdir MyAwesomeGameĭotnet new mgdesktopgl -o MyAwesomeGame.DesktopClientĭotnet sln add MyAwesomeGame.DesktopClient This command installs the templates for MonoGame. The goal is to make it easy for XNA developers to create cross-platform games. v3.1, v5 or v6), all you have to do is to run the following command in your CMD:ĭotnet new -i "" MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. If you want to go IDE agnostic, thus developing in MonoGame in any IDE (VS, VS Code, Jetbrains Rider etc.), I would suggest to take a look at the `dotnet` CLI.Īfter installing any. It is almost a Write Once, Play Anywhere Unfortunately, the content processing pipeline is not yet available for all platforms or even the later versions of Visual Studio. There is no VS 2022 extension for MonoGame (yet I am not sure if this will change in the future), but like other users said, it's only a template facility and you don't necessarily need it to start using the framework. MonoGame is free software used by game developers to create games for many different platforms.
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